TCG Card Shop Simulator Cards: Rarities & Ghost List

Card totals

Cards in the game at 1.04,436
Cards at Early Access launch2,714
Added by the Ascension set in 1.01,452
Cards in one booster pack7

How to read a Tetramon card

Card layout is the part no guide bothers to explain, and it is the reason new deck builders stall. Every card carries six pieces of information:

Element of the cardWhat it tells you
Name and set numberTop bar. The number is the card's slot in its set, which is how the binder sorts.
Art windowFull art variants extend the art behind the text box; borderless variants drop the frame entirely.
Stage badgeEither Basic, or Evolves From . Evolution cards cannot be played from hand onto an empty board.
Play EffectThe one-line ability that fires the turn the card is placed or evolved.
Elemental power rowFour numbers along the bottom, one per element. This is the card's damage per element, and it is what the deck editor totals up.
Edition stripFirst Edition, Silver, Gold and EX borders sit here. Play-table events can push a whole border's market price.

The elemental power row is the one people misread. It is not a single attack stat — each card has a value in all four elements, and the deck editor totals those four columns across your 50 cards. That total is what the match interface shows you before you end a turn.

Rarity and variant ladder

TierWhere it dropsWhat it means for your shop
CommonEvery pack lineBulk fodder. Feed to the Workbench rather than shelving singles.
Rare / Epic / LegendaryMatching pack linesThe pack line sets the floor, not a guarantee — a Basic pack can still drop a Ghost.
Full artAny line51.7% of players have pulled a full art foil, so it is the common ceiling, not a jackpot.
Ghost (white / black)Base 1 in 1,000 packs, Destiny 1 in 500Always full art, no gameplay effect. Both colours also exist in foil.
AscensionAscension packs (1.0)Fully illustrated set by five guest studios. The borderless foil version is the rarest pull on record — 0.5% of players have one.

Every Ghost card, by element

Ghost cards come in white and black variants and both exist in foil, so a single named Ghost is really four collectible faces. None of them do anything in a duel.

CardElement
BlazoarFire
KyuenbiFire
DrakonFire
GiganiteEarth
MammotreeEarth
MagnoriaEarth
BogonEarth
KingstarWater
FistronkWater
HydroidWater
HydronWater
RoyalamaWind
DracunixWind
RaizonWind

Collection milestones and how far people actually get

Steam's public achievement stats make the completion curve visible. Note how sharply it falls off past 2,500 cards — that is where the grind stops being incidental.

MilestoneRequirementShare of owners
Novice Collector100 cards83.9%
Serious Collector500 cards41.8%
Pro Collector1,500 cards13.3%
Card Connossieur2,500 cards5.2%
Card Master4,000 cards0.2%

Selling milestones

MilestoneRequirementShare of owners
Novice SellerSell a $200 card69.9%
Pro SellerSell a $5,000 card22.2%
Ultimate SellerSell a $10,000 card16.0%
Graded GoldSell a graded card above $100,0001.2%

The gap between "sell a $10,000 card" at 16.0% and "sell a graded card above $100,000" at 1.2% is the single clearest argument for the grading system: the six-figure sales are graded sales.

One rule before you sell

Selling the last copy of a card removes it from your collection book. If you are working toward the collection achievements, or you want the card available for deck building, keep one and sell the rest.

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