TCG Card Shop Simulator Reviews: Is It Worth It After 1.0?

Reception checked:

What players consistently praise

  • ✅ The core loop — order, stock, price, open packs — is genuinely hard to put down; 40.8% of all owners have opened at least 1,000 packs
  • ✅ Two years of Early Access shipped the roadmap almost in full: 2,714 cards became 4,436, and 77 sellable items became 111
  • ✅ 1.0 finally made the card game playable instead of decorative, and the tournaments you host are now enterable
  • ✅ Solo developer with a visible update cadence — 30 build announcements since launch, and two hotfix builds within days of 1.0

What players consistently complain about

  • ❌ Performance after 1.0 is the loudest complaint on both the Steam forum and the subreddit, especially framerate on consoles
  • ❌ Tournaments still have pathing and progression bugs; 1.02 fixed some, players are still reporting others
  • ❌ Late-game ordering spawns hundreds of physics boxes, which is the usual cause of stutter and crash-to-desktop reports
  • ❌ No multiplayer, no co-op and no cross-save, and the developer has said none are planned in the near future

Why there is no score here

We have no way to put hundreds of hours into a save and report a defensible score, so we do not invent one. What follows is measurable: the Steam review split, the live concurrent player count and the public achievement unlock rates, each with the date we read it.

Review counts and the player figure come from Steam's public appreviews and player-count endpoints; unlock rates come from the Steam global achievement stats page for app 3070070.

The numbers, with sources

SignalValueWhenSource
Steam review scoreOverwhelmingly Positive (96.4% of 49,956)20 Sep 2026Steam appreviews endpoint
Positive / negative reviews48,167 / 1,78920 Sep 2026Steam appreviews endpoint
Concurrent players8,155 in game20 Sep 2026Steam player-count endpoint
Copies sold in the first 3 days100,000Sep 2024Developer's 1.0 announcement
Players who reached shop level 2055.2%20 Sep 2026Steam achievement stats
Players who reached shop level 1006.1%20 Sep 2026Steam achievement stats
Players who have won 50 Tetramon duels0.1%20 Sep 2026Steam achievement stats — the 1.0 feature is still new
Price$19.99, discounted to $16.99 at time of writing20 Sep 2026Steam store page

Before you buy, check the system requirements.